Zendikar Rising

Mini Battle Box

Battle Box Notes

Many of the mechanics in Zendikar Rising are not very well suited to the Battle Box format. Landfall is kind of boring when you pretty much have ten land drops in a row and then none (I realize this could theoretically lead to interesting choices on whether or not to play a land every turn, but I think it will still almost always be correct to play a land on every turn). Party has the issue that it needs a lot of commitment to make it work properly. Kicker is a fine Battle Box mechanic, and individual kicker cards will work splendidly. There are however too few good kicker cards to justify including the “kicker matters” cards.

So. Because I do enjoy the set a lot, I decided to go all in on party in this Battle Box. There are (obviously) support cards with landfall and kicker, but more than half the cards in the box are rogues, wizards, warriors and clerics. This gives the box a very distinct feel, and I have also found through drafting the set a lot that party doesn’t get boring too quickly. It uses so many different pieces that every game feels distinctly different.

Have fun!

Cardlist (119):

Lands (2 sets of 10)

Forest
Island
Mountain
Plains
Swamp
Branchloft Pathway
Brightclimb Pathway
Clearwater Pathway
Cragcrown Pathway
Riverglide Pathway

White (21)
Creatures (14)

Archpriest of Iona
Attended Healer
Emeria Captain
Farsight Adept
Fearless Fledgling
Kitesail Cleric
Kor Blademaster
Kor Celebrant
Luminarch Aspirant
Paired Tactician
Prowling Felidar
Shepherd of Heroes
Skyclave Apparition
Squad Commander

Enchantments (2)

Journey to Oblivion
Nahiri’s Binding

Instants and Sorceries (4)

Practiced Tactics
Resolute Strike
Sejiri Shelter
Smite the Monstrous

Artifacts (1)

Maul of the Skyclaves

Blue (14)
Creatures (10)

Expedition Diviner
Glasspool Mimic
Merfolk Falconer
Merfolk Windrobber
Nimble Trapfinder
Sure-Footed Infiltrator
Tazeem Roilmage
Thieving Skydiver
Umara Wizard
Windrider Wizard

Enchantments (1)

Bubble Snare

Instants and Sorceries (3)

Anticognition
Into the Roil
Shell Shield

Black (18)
Creatures (10)

Acquisitions Expert
Blackbloom Rogue
Demon’s Disciple
Drana, the Last Bloodchief
Drana’s Silencer
Ghastly Gloomhunter
Marauding Blight-Priest
Nimana Skydancer
Scion of the Swarm
Taborax, Hope’s Demise

Instants and Sorceries (8)

Bloodchief’s Thirst
Deadly Alliance
Feed the Swarm
Hagra Mauling
Soul Shatter
Subtle Strike
Thwart the Grave
Vanquish the Weak

Red (14)
Creatures (10)

Fireblade Charger
Grotag Night-Runner
Kargan Intimidator
Magmatic Channeler
Rockslide Sorcerer
Shatterskull Charger
Shatterskull Minotaur
Skyclave Geopede
Thundering Sparkmage
Wayward Guide-Beast

Instants and Sorceries (3)

Roil Eruption
Sizzling Barrage
Thundering Rebuke

Artifacts (1)

Scavenged Blade

Green (16)
Creatures (10)

Joraga Visionary
Kazandu Stomper
Oran-Rief Ooze
Springmantle Cleric
Tajuru Blightblade
Tajuru Paragon
Taunting Arbormage
Territorial Scythecat
Veteran Adventurer
Vine Gecko

Instants and Sorceries (6)

Bala Ged Recovery
Inscription of Abundance
Khalni Ambush
Might of Murasa
Rabid Bite
Vastwood Fortification

Multicolor (9)
Creatures (8)

Akiri, Fearless Voyager
Brushfire Elemental
Cleric of Life’s Bond
Grakmaw, Skyclave Ravager
Linvala, Shield of Sea Gate
Murasa Rootgrazer
Tazri, Beacon of Unity
Umara Mystic

Artifacts (1)

Ravager’s Mace

Colorless (7)
Artifact Creatures (3)

Myriad Construct
Sea Gate Colossus
Stonework Packbeast

Artifacts (3)

Cliffhaven Kitesail
Relic Amulet
Relic Axe

Lands (1)

Crawling Barrens